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Old Aug 25, 2010, 05:42 AM // 05:42   #1
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Default Playing With Henchmen - Is It Possible?

I realize "teamwork" is the goal here, but nobody I know plays this game and nobody will group with me inside cities. So I am stuck with henchmen, who are apparently the dumbest NPCs on the face of the Earth. I'm a level 20 Necromancer going through "The Scar", trying to get to my next Ascension mission.

Along the way, there are large groups of level 22 Hydra as well as Centaur who run in groups of nine thousand. Is it even possible to solo as a Necromancer (and by solo, I mean with henchmen)? Is this point in the game even supposed to be hard, or are Necromancers just gimped beyond hell in PvE?

Or...should I just be trying to play this part in the game with players and not henchmen? I'm seriously getting pissed off here.
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Old Aug 25, 2010, 06:01 AM // 06:01   #2
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Tyria Normal Mode is definitely doable with only henchmen from beginning to end, just make sure that you have a proper build, learn to aggro (block henchmen far back with the green flag, and lure mobs little by little with a flatbow) and to ping targets, beware of patrols, escape when necessary, and in general pay big attention.

As far as the build is concerned, i assume that you own only prophecies, and that you are stuck in the desert, so that you haven't reached southern shiverpeaks yet. If this is the case, it probably would be useful to play as a minion master (minions soak up a lot of damage, which instead would be taken by henchies): animate bone horror/minions, blood of the master, dark bond (blood magic), barbs (curses), mark of pain (curses), insidious parasite (curses), enfeebling blood (curses)/weaken armor (curses), and a hard res if you are monk secondary.
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Old Aug 25, 2010, 06:12 AM // 06:12   #3
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Quote:
Originally Posted by Swahnee View Post
block henchmen far back with the green flag
I'm not sure what you mean by this. >,<

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Originally Posted by Swahnee View Post
As far as the build is concerned, i assume that you own only prophecies, and that you are stuck in the desert, so that you haven't reached southern shiverpeaks yet.
Southern Shiverpeaks doesn't sound familiar, no. I bought the Trilogy off Steam, however.

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Originally Posted by Swahnee View Post
If this is the case, it probably would be useful to play as a minion master (minions soak up a lot of damage, which instead would be taken by henchies): animate bone horror/minions, blood of the master, dark bond (blood magic), barbs (curses), mark of pain (curses), insidious parasite (curses), enfeebling blood (curses)/weaken armor (curses), and a hard res if you are monk secondary.
That's the reason I made a Necro in the first place. I loved the idea of having a little army backing me. The problem with this is, it seems like you have to fully rely on your retarded-as-hell henchmen / heroes to do all the fighting for you until you manage to get your army going.

But, I am still interested in this Death/Blood/Curses (or I guess just Death and Curses) build you're suggesting. I've always heard it as a Death Magic / Soul Reaping / Healing Prayers deal. I'm not looking for something to play the game for me, but I would like something that's self-sufficient and can get through the storyline well enough.

Last edited by Ironfungus; Aug 25, 2010 at 06:29 AM // 06:29..
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Old Aug 25, 2010, 06:41 AM // 06:41   #4
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By green flag, swahnee is referring to the commands located under the minimap/radar. They allow you to force your henchmento stay in one spot so they don't pull too many enemies at once.

What elite skill are you using? It shouldn't take you too long to build an army of minions. Ultimately just focus on drawing out whatever enemies you can. You should be able to pull a few hydra away from the large group at a time.
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Old Aug 25, 2010, 06:46 AM // 06:46   #5
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Yes, it's possible. Difficulty increases once you reach the Crystal Desert, as you have discovered. Try pulling mobs to you by picking up a longbow or flatbow, and flag your party at double aggro range from a group. Shoot one of them, run back as soon as your arrow leaves the bow, swap back to your normal weapon, and start calling targets. You'll probably want to release the flag on the way back so the enemies don't all target you.
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Old Aug 25, 2010, 06:49 AM // 06:49   #6
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I don't think I have any elite skills available at this point in the game. Feel free to correct me on that. But I must say that my undead minions absolutely destroy when combined with Mark of Pain ... I'm loving it.


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Yes, it's possible. Difficulty increases once you reach the Crystal Desert, as you have discovered. Try pulling mobs to you by picking up a longbow or flatbow, and flag your party at double aggro range from a group. Shoot one of them, run back as soon as your arrow leaves the bow, swap back to your normal weapon, and start calling targets. You'll probably want to release the flag on the way back so the enemies don't all target you.
Ah, I get what you're saying. Thanks, I'll try that out!
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Old Aug 25, 2010, 06:52 AM // 06:52   #7
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You find the first elite skills in the desert missions. Order of the Vampire is the first one.
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Old Aug 25, 2010, 07:01 AM // 07:01   #8
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Since you're using henchmen only, I suggest that you include both monks in your party. Alesia is notoriously bad, but Lena is probably one of the better functioning henchies in GW.

Something else you can do to help yourself out is to take your character to Nightfall via a quest in LA and go through the first little bit of that to pick up a few Heroes to help you out. It doesn't take long to pick them up - just a few quests. Then you can set them up the way you want and if you do it right, they'll do a much better job than regular henchmen.
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Old Aug 25, 2010, 09:08 AM // 09:08   #9
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noooooooo. Don't go to Nightfall and make it (too) easy on yourself. Do Prophecies, then Factions and the Nightfall. And then buy Eye of the North. "Guild Wars, the way it was supposed to be played..."
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Old Aug 25, 2010, 09:55 AM // 09:55   #10
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Quote:
Originally Posted by Tharg View Post
noooooooo. Don't go to Nightfall and make it (too) easy on yourself. Do Prophecies, then Factions and the Nightfall. And then buy Eye of the North. "Guild Wars, the way it was supposed to be played..."
I totally agree, did it also this way and was the most fun I had in the game. Better would be is to join some guild and play through the desert with another person.
I envy you, very nice gaming hours in store. Wish I could go back
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Old Aug 25, 2010, 09:57 AM // 09:57   #11
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Firstly, in guild wars mob spawns do not change depending on how big your party is. That means when you enter an area, regardless of whether it's just you, or you and 7 henchies, the same enemies appear.

So as you'd imagine, being completely by yourself is going to be very difficult (in fact it's just about impossible, if this is the first time you're playing through prophercies). But if you bring a full party of 8 it gets a lot easier.

Prophercies in normal mode is defintely playable with just yourself and henchies:
1. Read the pages MisterB linked to
2. Some of the later missions, especially the dessert ones, are pretty hard. I advice always reading the wiki page. Of course some people think this is 'spoilers', but trust me it'll really help. The wiki pages offer tactical advice, and give you a clue about what kind of build you'll want to use.
3. Since you're up to the dessert now, Elite skills start appearing and I think pretty soon you will have a skill trainer who can sell you all prophercies skills. You can look at Elite Skills. A good idea is to get an Elite Skill that you like ASAP, and pick other [URL="http://wiki.guildwars.com/wiki/List_of_core_necromancer_skills"]skillsURL] to make a build around it.

And yeah... my advice is also to do a little of night fall and eye of the north for heroes.
Heroes are like henchmen but smarter and better. You can only have up to 3 in your party, and each have to be unlocked. Good thing is, you can get a few heroes unlocked very quickly:
- Eye of the north: Just starting the campaign gives you an elementalist and monk hero
- Night fall: travel to elona, and IIRC the first welcome mission gives you access to a dervish, a warrior and two monks.
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Old Aug 25, 2010, 11:03 AM // 11:03   #12
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All very well to say don't go to nightfall and get heroes and if the game was still functioning as it was 4 years ago I would agree.
You cannot depend on being able to pick up parties to do the game not without lots of waiting and maybe not even then.

Prophesies was the best game in the set and it still has the best storyline but it is way outdated by what came after.
To keep your sanity and play the game within a reasonable time frame and not have to spend hours awaiting parties go get heroes.

The game is meant to be an enjoyable experience not a historic recreation of how players used to experience the game.
I experienced prophesies with some great players who kept the party going when I screwed up gave me good advice on builds and walked me through the tougher areas.
You cannot do that anymore.
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Old Aug 25, 2010, 01:09 PM // 13:09   #13
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All of you proposing to go to Nightfall and get heroes forget what it's like to be starting the game fresh -- the OP has no skills unlocked, is new to the game, and won't be able to give the heroes any decent builds for quite some time yet. The henchmen are much better than unequipped heroes with no elite skills and bad builds!

Also, last year all the henchmen skill bars were revamped and are now quite good. I've played through all campaigns, all missions, with only the henchmen and heroes available at the time. It's definitely doable, and after the revamp, a lot easier too.

To reply to the original post -- yes, the desert is where things get difficult and where you really need to start paying attention and learning how to play Persevere and learn to pull carefully and focus down the most dangerous targets first.

After the hydras (who can wipe your party in one volley, especially if your henchmen have bunched up and have lots of death penalty), the centaur mesmers are your highest priority. They cast Diversion and Backfire, which if they land on your healer can totally shut her down. Don't be afraid to retreat, heal up and wait a bit for energy to recover if things go belly up.

Bring Dunham, he has power block and can with a bit of luck interrupt some of the more dangerous spells. Also bring Stefan, he also has plenty of interrups and plenty of survivability. I also like to bring Claude because he has Blood Ritual, which he uses to give extra energy regen to the other casters in the party -- he's essential if you're having prolonged battles that would otherwise drain your healers.
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Old Aug 25, 2010, 02:03 PM // 14:03   #14
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Since I only read a portion of these posts I will say im not sure I saw this offer..hit me up in game if u need help with any campaign also not sure if you have joined a guild you are welcome to join mine. If you want people to play with that's your best bet. But most important if you need help IGN: Neith bow mistress. I have several characters that I can help with. Oh and we have a TS3 server if u like chatting
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Old Aug 25, 2010, 02:07 PM // 14:07   #15
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The henchmen are much better than unequipped heroes with no elite skills and bad builds!
Thank you for saying that. It is so true.

Please stop telling people to go get heroes when it is their first time through the game. A low level (Nightfall) or even high level (EotN) hero with no runes and partial builds will not be better than the available henchmen. The AI is the same whether Hero or Henchman, and the Henchmen are better designed for the area.

@Ironfungus - Hang in there, it does get better. Meanwhile, you might want to check out several pages of threads in the Guild Looking For forum in Guild Connections. I'm afraid that trying to group on the spot can be very frustrating and it always has been. And if you do manage to get some real players, they tend to be worse than the AI, because they haven't bothered to get runes and insignia or put together a good build.
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Old Aug 25, 2010, 02:27 PM // 14:27   #16
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Because I have a kids running around and a wife with an aggro bubble of a Siege Wurm, I usually never ever play with human players, so yes, the game is perfectly playable as a single player (with henchman) game. What I do highly recommend is to find a helpful guild that can give you tips and look at your builds (you can send a copy of your build to the guild chat window in the attributes window under templates). Also, as mentioned a key part of this game is learning how to pull enemies and keep them from overwhelming you. As soon as an enemy enters that little circle in the middle of your radar they will attack you. Also most enemies run "patrols" where they follow certain routes. Watch the activity on the radar to get a feel for what patrol is going where. Regarding the hydras, they ARE one of the most difficult monsters you will encounter. You really need to be aware if they are casting a meteor shower on you and move away or interrupt it.
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Old Aug 25, 2010, 03:08 PM // 15:08   #17
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Quote:
Originally Posted by Tharg View Post
noooooooo. Don't go to Nightfall and make it (too) easy on yourself. Do Prophecies, then Factions and the Nightfall. And then buy Eye of the North. "Guild Wars, the way it was supposed to be played..."
Hogwash! Do whatever is the most fun for you. The order of the campaigns doesn't mean anything.

Henchmen aren't ideal, but they will help you get the job done. You should consider looking for help in a populated outpost like Lions Arch. You will often see guilds recruiting members there. It is very easy to get help once you've joined a guild. They are usually willing to help new players through their stumbling blocks.

Because you bought the trilogy, you have access to heroes. I don't recall what is the easiest method of getting heroes to use in Prophecies. Heroes are more customizable than henchmen with respect to skills, weaponry and armor.
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Old Aug 25, 2010, 05:41 PM // 17:41   #18
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Quote:
Originally Posted by Stroon View Post
All of you proposing to go to Nightfall and get heroes forget what it's like to be starting the game fresh -- the OP has no skills unlocked, is new to the game, and won't be able to give the heroes any decent builds for quite some time yet. The henchmen are much better than unequipped heroes with no elite skills and bad builds!
This is true. I wasn't thinking about how having a new account would affect the usefulness of Heroes. (haven't had one of those in a loooong time!)

Quote:
Also, last year all the henchmen skill bars were revamped and are now quite good. I've played through all campaigns, all missions, with only the henchmen and heroes available at the time. It's definitely doable, and after the revamp, a lot easier too.
True, but some of them still leave something to be desired (Alesia). That's one reason I like taking both Lena & Alesia in the desert. Lena does a good job of making up for Alesia's shortcomings.

Last edited by Kook~NBK~; Aug 25, 2010 at 05:43 PM // 17:43..
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Old Aug 25, 2010, 06:43 PM // 18:43   #19
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Originally Posted by Kook~NBK~ View Post
True, but some of them still leave something to be desired (Alesia). That's one reason I like taking both Lena & Alesia in the desert. Lena does a good job of making up for Alesia's shortcomings.
It's usually best to have two healers in a party of 8 anyway, so it's good that their builds compliment one another.

@OP - In normal mode, all of Prophecies is doable with just Henchmen.

@ others - while it's true that a poorly equipped Hero may not be as good as the "equivalent" Henchman, one advantage to using Heroes is that there are some very useful builds you can't get with a henchman, such as the MM Necro or SoS Rit.
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Old Aug 25, 2010, 06:54 PM // 18:54   #20
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i`d have said get heros from nf - reason is - regardless of how badly skilled they are you actually have more control over heros than hench ( not much but its something ) and you can spread heros out where hench cant.
You will need to buy heros runes etc but if not done now you still need to do later on when you get them.
Personally - id get heros regardless if you will use them yet or not - if you do hit a really hard area least you can try with heros and better positioning and see how that goes.
No1 forces you to use heros and end of the day its the players own personal choice to how they play the game and how they enjoy it ( except when anets rules apply lol )
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